Role community in modern Russia


Savchenko T.N.

Cand. Sci. (Psychol.), Leading researcher, Institute of Psychology, Russian Academy of Sciences, Moscow, Russia t_savchenko@yahoo.com

Teslavskaia(Olkina) O.I.

Post-graduate student, Institute of Psychology, Russian Academy of Sciences, Moscow, Russia teslavskaia@gmail.com

DOI: 10.7868/S0132162517110150
ID of the Article: 6942


For citation:

Savchenko T.N., Teslavskaia(Olkina) O.I. Role community in modern Russia. Sotsiologicheskie issledovaniya [Sociological Studies]. 2017. No 11. P. 140-146




Abstract

The findings of online sociologic survey (2015–2016) among members of the LARP subculture (N = 290) are presented. The analysis of basic demographical data and its dynamics (2002–2011–2016) shows that the LARP movement is becoming increasingly popular with elder Russians (after 30), most of whom are representatives of brainpower, creative and business social classes. The stability and consistency of LARP subculture all over its history has also been found – 21% of respondents have been members of the LARP movement for more than 15 years, with total 3 out of 4 surveyed persons more than 5 years’ being a LARP members. Two key events unify all LARP members – ‘great’ games providing a continuous event-driven fullness of the LARP movement life for its ‘major’ members, and festivals of fantastic and RPGs, which function refers to as presenting the subculture’s activities to the outer society. In addition to it, LARP members participate in ‘minor’, board (e. g. D&D, etc.) and videogames; as well as in the role modeling – dances, costume plays, staging battles, jousts, quests etc. LARP members perceive their participation in these activities and events as hobby, and also are attracted by the opportunity to realize their escapist intentions to submerge into subjectively alternative reality for changing their self-image from real one to game. 2 out of 3 LARP members feel positive changes in their lives after participating in these kinds of games. Generally, despite the active development of MMORPG online communities, the LARP movement is well-incorporated into nowadays Russian social landscape, and has not lost its relevance.


Keywords
LARP movement; LARP subculture; LARP community; LARP players; live action role-playing games; LAPR convents; festivals of fantastic; role-playing technology; internet survey; online survey

References

Filippova T. V. (2000) Internet-technologies in sociologic research. Informacionnoe obshchestvo. [Informational society]. No. 2: 13–16. (In Russ.)

Frishman I. I., ed. (2002) Situational Role-Playing Game as a Tool of Development a Sense of Subjectness in Interaction for Adolescents. Kostroma: KGU im. N. A. Nekrasova. (In Russ.).

Gerlah I. V. (2008) Educational Potential of Youths’ Social Organizations: Essence, Tools and Conditions for Development in a Context of the Role-playing Movement of Youths. Moscow: Mezhdunarodnaya akademiya nauk pedagogicheskogo obrazovaniya (MANPO). (In Russ.)

Krantz J. H., Dalal R. (2000) Validity of Web-based Psychological Research. In: Psychological Experiments on the Internet. Ed. by Birnbaum M. H. San Diego: Academic Press: 35–57.

Kupriyanov B. V. Podobin A. E. (2003) Essays of Social Pedagogic: LARP Movement in Russia. Kostroma: KGU im. N. A. Nekrasova. (In Russ.)

Lukov V. A. (2002). Youth subcultures specific in Russia. Sociologicheskie issledovaniya. [Sociological studies]. No. 10: 79–87. (In Russ.)

Lukov V. A. (2006). Youths’ subcultures in Modern Russia. Humanitarian knowledge: tendencies of development in XXI century: In the honour of 70-th anniversary of I. M. Ilyinskiy. Moscow: Izd-vo Nac. in-ta biznesa: 478–505. (In Russ.)

Medvedev E. A. (2004) Subculture of Role Players and Research Methods of its Effects on Personality. Diss. cand. in sociol. Moscow. (In Russ.)

Milgram P., Kishino A. F. (1994). Taxonomy of Mixed Reality Visual Displays. IEICE Transactions on Information and Systems. E77-D (12): 1321–1329.

Okladnikova E. A. (2014) Social escapism of contemporary Russian urban youths: factors, practice, consequences. Vestnik Nizhegorodskogo universiteta im. N. I. Lobachevskogo. Ser.: Socialnye nauki. [Bulletin of Lobachevsky State University of Nizhni Novgorod]. No. 3 (35): 74–83. (In Russ.)

Orlov D. V. (2009) Role Playing Subculture in a Modern Russian Society. Diss. cand. In Sociology. Saratov. (In Russ.)

Pisarevskaya D. B. (2008) Role playing games: the example of subculture’s ‘socialization’. Etnograficheskoe obozrenie. [Ethnographic review]. No. 1: 8–18. (In Russ.)

Pisarevskaya D. B. (2009) The Phenomenon of LARP Subculture in a Modern Society. Diss. cand. in hist. Moscow. (In Russ.)

Slavko M. A. (2007) LARP Movement in Russia in 1990–2006. Diss. cand. in History. Cheboksary. (In Russ.)

Sergeev S. A. (1998).The youths’ subcultures in the Republic Tatarstan. Sociologicheskie issledovaniya. [Sociological studies]. No. 11: 25–30. (In Russ.)

Content No 11, 2017